Level & Systems Designer leveraging data-driven design to ensure every mechanical interaction supports a cohesive vision.
A collection of my work from prior studio projects, collaborative game jams, and solo development.
A collection of solo ventures demonstrating my personal exploration of game design, scripting, and interactive systems.
A collection of bite-sized games that highlight quick iteration, creative problem-solving, and teamwork.
Delivered technical support and maintained detailed documentation for enterprise clients.
Mentored students with technical guidance and constructive feedback to foster a collaborative learning environment.
Collaborated across disciplines to manage art tasks and translate artistic visions into visual mediums.